I've been wanting to make a game ready tribal necklace for a while, so here is the result. It was really fun working on this.
I made the base mesh in 3ds Max, and the high poly and low poly in ZBrush. The wooden tusk has a 4k texture set, the little fangs and the strap a 2k texture. Please note that the topology is not optimized, as I wanted to try ou ZBrush automatic retopo features. I think the result is decent if you don't care too much about optimization.